Previous: Theories 5 to 7
In this section of the game, you will have to continue revisiting most theories you have already completed, with the help of R9. This part is where the theory sim is going to come in useful, and R9 swapping (seaping) is your best friend.
Not much to say here, the really never is, the guide explains most of it.
Disclaimer: This is a simplified version of the guide. The guide will skip over things, and is not completely optimal. Click here for a more polished, in-depth, and optimal guide.
See each individual theory
If you are stuck for more then expected. Are you:
14k -> 14.8k -> 15.6k -> 16k -> 16.8k -> 18k -> 20k
Publications are equivalent to prestiges for ft, so don't be afraid to use them. For the majority of theories, the optimal pub multi is below 20, though it varies by theory the notable exception is t2, which has an optimal pub multi in the thousands
Each theory provides tau, equal to the maximum rho you have reached. Your total tau is the product of the tau from each theory. \(\tau = \tau_1 \times \tau_2...\)
Each theory has milestones which speed up progress. You can always respec milestones and shuffle them around, so you can experiment as much as you wish. Some milestones provide instant benefits, whilst others can take longer the bear fruit. Some milestones are stronger than others
You do not have to "complete" a theory to move on to the next one, nor do you have to stop a theory when you get all milestones. Play whichever theory is fastest
The milestone route is a list of distributions, from top to bottom. For example: 0/0/1/0, means you should buy 1 of the 3rd milestone from the top. Sometimes, buying milestones unlocks new ones, which can change what is shown. These are presented in a list.
Here is an example distribution: 0/1/0 -> 1/1/0/0 -> 0/0/3 -> 1/1/0/1 -> 1/1/3/1
This means you should start by buying the 2nd milestone, then get the first milestone, which unlocks the 4th milestone. Then, when you get 3 milestones, respec your milestones and put them in the 3rd milestone, later, you should respec those milestones out of the 3rd milestone and put them in the 1st, 2nd, and 4th milestones. Finally, the next 3 milestones should go into the 3rd milestone
There are some strategies that appear in many/all theories:
Doubling strats are strats where you hold off buying stepwise variables to save up for more powerful doubling variables, by only buying stepwise variables at 10x less than doubling variables. They will usually have a d after their name. For example: t1d is the doubling strat for t1 (used only in 0-1e25), where you buy the stepwise variables \(q_1\) and \(c_1\) only when they are 10x lower than the cheapest doubling variable (\(min(q_2, c_2)\)) in order to save up for them
Competing variables is when variables are added up. This means that the lower variable is "weaker" than the higher variable, because increasing it has less of an affect. Take this example: \(\dot{ρ} = c_1 + c_2\), where \(c_1\) and \(c_2\) are both doubling variables. If \(c_1 = 10\), and \(c_2 = 1\) million, obviously, increasing \(c_1\) to something like 20, even though it's being doubled, has not much of an affect. Therefore, one should not buy \(c_1\)
Note that even though these levels of activeness are given, it is almost always to play a new theory a good amount (~1e100 tau) although if you don't reach that when you unlock the next theory MOVE ON
It as always best to use the theory simulator to find out what theory to push.
For info on the theory sim read here
R9 is a new research (student) upgrade below theories. It costs 10 students and maxes out at 3 purchases. It does not have cost scaling
Each level of R9 speeds up your theories by a factor of (total students / 20). This means now the more total students you have the faster your theories get. Also, each level of R9 speeds up your theories. This is how endgame players can get huge tau values
R9 basically provides a boost to your theories that scale with the number of students you have.
Because R9 doesn't directly boost ft, if you want to push ft it would be beneficial to swap your students from R9 to other research upgrades. However, when R9 is not bought, theories move really slowly. Thus, a strat was made called R9 swapping or R9 seaping. To perform an R9 swap one must do the following:
note that sometimes autoprestige will take a very long time to prestige, so sometimes you may want to just prestige manually
For the most best result, R9 swap for as many prestiges as possible. Lategame, it becomes near impossible to prestige without R9 swapping
Unlike other theories, T8 is not considered a "stage" of the game, as here you will play T8 but also go back to other theories with R9
T8 is based off chaos theory. The variables x, y, and z represents a point that is moving very chaotically through R3, and is very difficult to predict where it will move next. The variables \(c_3\), \(c_4\), and \(c_5\) are all multiplied by \(\dot{x}\), \(\dot{y}\), or \(\dot{z}\), and are thus affected by this chaotic motion.
The main equation of T8 is pretty simple. The complexity arises from the chaotic changes in \(\dot{x}\), \(\dot{y}\), and \(\dot{z}\)
2.5 - 5
N/A
Like many other theories, T8 strategy is based on competing variables. However, this is made more complex by the chaotic nture of x, y, and z, which affect variable power
\(c_1\) | When \(\frac{1}{10}\) of \(min(c_2, c_4)\) cost |
\(c_2\) | Always buy |
\(c_3\) | Never buy |
\(c_4\) | Always buy |
\(c_5\) | Always buy |
\(c_1\) | When \(\frac{1}{10}\) of \(c_2\) cost |
\(c_2\) | Always buy |
\(c_3\) | Always buy |
\(c_4\) | Always buy |
\(c_5\) | Always buy |
\(c_1\) | When \(\frac{1}{10}\) of \(min(c_2, c_4)\) cost |
\(c_2\) | Always buy |
\(c_3\) | Never buy |
\(c_4\) | Always buy |
\(c_5\) | Never buy |
\(c_1\) | When \(\frac{1}{10}\) of \(min(c_2, c_4)\) cost |
\(c_2\) | Always buy |
\(c_3\) | Always buy |
\(c_4\) | Always buy |
\(c_5\) | Never buy |
\(c_1\) | When \(\frac{1}{8}\) of \(min(c_2, c_4)\) cost |
\(c_2\) | Always buy |
\(c_3\) | When \(\frac{2}{5}\) of \(min(c_2, c_4)\) cost |
\(c_4\) | Always buy |
\(c_5\) | When \(\frac{1}{4}\) of \(min(c_2, c_4)\) cost |
As before, you will go back and keep playing old theories with the R9 bonus, along with T8. It's finally time to revisit T1!
If your values are slightly different it's fine. You just need e2050 total tau. See previous sections for the strats
Next: Theory 9 to Endgame